Skibi Castle Defense 2 v3 (pre-alpha demo for Indiecade) released on itch.io
SK2 Demo » Devlog
Gameplay
- Brand new art style for everything in. Yay Annie!
- Music added for main screen, round (Summer), and Battle (SummerBattle) with cross-fading functionality. Yay Vic!
- SFX on most gameplay events (mixing and variants to come later)
- Countdown from X minutes instead of counting up to infinity time (0 time left = fail)
- Hotkeys added for tower building and most gameplay related buttons
- Added 1x - 2x speed toggle button
- Default attack behavior changed from nearest to farthest
- New targeting system - click on a tower to assign preferred targeting against specific flags (closest, farther, most hp, least hp)
- You can also see your range when you click on a tower
- Leaks readded to game, but simply reduce time
- Redesigned a few ranger towers so they had more utility and usefulness
- Added 'Sprinkles' to help you understand the lane flow in build phase
- Press ESC will open up the game menu, pausing it, and giving you the ability to hop between the game and metagame
- Leaderboard functionality to display scores on score screen works. However, it's only using older v2 data (v2 was just so different).
System
- Metagame added, the main goal of every 'zone' to beat your high score across these scoring vectors. Lower is better!
- Time (left on the clock at end of battle)
- Cost (mana cost spent on towers)
- Distance (max distance any enemy traveled that battle)
- Gold/Silver/Bronze scoring system (X% then Y% remaining)
- Autosave support added, as well as your max scores by level & name
- New game, continue game, reset game data, and quit added to main game
- Updated level select screen to reflect your progress
- The 'Shop' for the metagame made a brief appearance but for the sake for v3, it is disabled.
Polish / Major Bug Fixes
- Enemies flip as well while moving
- Towers flip when aiming and shooting at enemies
- Towers 'pulse' when attacking
- Random % for quotes added
- Towers that are ready to shoot should wait for an enemy to come in THEN shoot, instead of refreshing their fire rate
- Towers also are ready to shoot at the very beginning of the round
- Started work on making the 'simulation' accurate between round to round but efforts there need to be done closer to major releases as it is a fair amount of refactor. But major things are polished like timing on tower attacks and how enemies spawn.
- Tower and enemy tooltips polished and use a new art style
- Cost tooltip in HUD updates based on whether you can afford it or not (light blue or red)
- Countless updates and improvements for under the hood stuff. Suffice to say, I leveled up as a programmer several times between v2 to v3.
SK2 Demo
Spiritual sequel to the Warcraft 3 mod "Skibi's Castle Defense"
Status | In development |
Author | khookey |
Genre | Strategy, Puzzle, Simulation |
Tags | Casual, Cute, Real time strategy, skibi, skibidi, stickers, Top-Down, Tower Defense |
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